In today’s Dark Souls Dissected, we’ll be taking a close look at enemy detection through hearing, and the noises that the player generates.
https://patreon.com/illusorywall
0:00 Introduction
2:29 Player Noisiness
8:22 Noisy Armor
12:21 Combat Volumes
15:23 Sound Suppression
21:30 Hit Materials
26:00 Water Amplification
50:49 Ear Distance
56:38 Ear Soundcut Distance
1:00:04 Ear Angles
1:04:29 Sound Target Forget Time
1:09:31 Sound – Life
1:12:53 Sound – Type
1:20:00 Announcement/ Credits
The Invisible Walls of Dark Souls 1-
Firelink Chest and Loot Reloading-
Dark Souls Coffin Stab Glitch Explained by @kingborehaha
Molly – Cool Demon’s Souls Stuff-
@taskbari-DeS
Special thanks to Brave for co-op assistance (getting the rats to look), KnightOfCarim for PvP assistance, fiend for datamining the sound types, and foxyhooligans for helping explain the debug interface for sound volumes.
Non-Souls music used in video:
Shadow Tower Abyss Fan Soundtrack (Jacob Lake)
The Secret of Monkey Island – Melee Island
King’s Field – Passage for a Monk
The Secret of Monkey Island – Searching for Treasure
King’s Field IV – City Ruins
Ecco the Dolphin (Sega Genesis) – Undercaves
Ico – Castle in the Mist
Grim Fandango – Lost Souls Alliance
Metal Gear Solid 3 – Sea Breeze
Castlevania Lament of Innocence – Ghostly Theatre
Space Quest IV – Shop Theme
