Luck is an EXTREMELY important factor in deciding how hard a challenge in FNAF is. Today, I decided to see just how much luck can change by modding each of the core mainline FNAF games to see what would change if everything that could go right, always goes right. Would you be able to beat the nights by doing nothing? Would you even be able to lose? And, if you are able to lose, what is the minimum number of inputs required to beat the night?
Go support the #savejim movement through this gofundme: https://www.gofundme.com/f/help-friend-in-rough-times
Oscar Maguire’s video: https://www.youtube.com/watch?v=cp_darsAnoA
Gamejolt post for more info: https://gamejolt.com/p/a-callout-for-help-and-the-announcement-of-trtf5-savejim-jcwjutyk
If you’d like to view any of the music used in this video, here’s a link to the google doc that I store all of it on: https://docs.google.com/document/d/1xc7efV51G56mSzWbP-Qi7l7A4lKIo-HB5eV5L4lJBqY/edit?usp=sharing
Springtrap model in the thumbnail by @Flairex
Thumbnail by glennthumbnail: https://ytjobs.co/talent/profile/107568?r=469&utm_campaign=share-profile&utm_ref=talent&utm_source=copylink
Video Chapters:
0:00 – Intro
1:59 – FNAF 1
13:49 – FNAF 2
23:09 – FNAF 3
26:06 – FNAF 4
46:10 – FNAF SL
1:03:45 – FNAF 6
1:07:51 – UCN
