The Goodies: Season 4
Season 4 Lore Primer
Key plot threads, lore context, and character stakes you need to remember before diving into this season.
- Directly follows the overarching narrative developments of The Goodies Season 3.
- Faction dynamics and core character alliances shift under escalating external stakes.
- Crucial mysteries introduced previously reach key turning points and narrative reckonings.
- Sets up serialized story arcs that build directly toward the climactic season finale.
Episode Guide
Season 4 Progress Shield
Camelot
Dec 1, 1973 · 30 min
Tim's Uncle King Arthur (actually Arthur King, but appearing as 'King, Arthur' in the phone book) is away on holiday and the Goodies have to look after his home, firstly turning it
Invasion of the Moon Creatures
Dec 8, 1973 · 30 min
Graeme's attempt to send rabbits to the moon seems to be a failure until Bill and Tim's space voyage discovers plots of vegetables and the menacing presence of Big Bunny.
Hospital for Hire
Dec 15, 1973 · 30 min
A bad experience with the hospital system forces the Goodies to become doctors themselves and attempt to fix up the health system with the help of Graeme's magic elixir.
The Goodies and the Beanstalk
Dec 24, 1973 · 30 min
The Goodies have hit rock-bottom and are forced to sell Buttercup for a tin of baked beans. In an act of desperation, Graeme plants one of the beans...
The Stone Age
Dec 29, 1973 · 30 min
Graeme discovers an ancient tunnel below the Goodies' office and his penchant for potholing soon finds them stuck inside the stomach of a tyrannosaurus rex.
Goodies in the Nick
Jan 5, 1974 · 30 min
A timid policeman needs the Goodies' help in boosting his tally of arrests, but their fiendishly cunning bank robbery sees them locked away in prison and desperate to escape.
The Race
Jan 12, 1974 · 30 min
A wrong turn to Skegness sees the Goodies winning the Tour de France cycling race, so they decide to also enter Le Mans and convert their disused railway station office into a car.