The Goodies: Season 3
Season 3 Lore Primer
Key plot threads, lore context, and character stakes you need to remember before diving into this season.
- Directly follows the overarching narrative developments of The Goodies Season 2.
- Faction dynamics and core character alliances shift under escalating external stakes.
- Crucial mysteries introduced previously reach key turning points and narrative reckonings.
- Sets up serialized story arcs that build directly toward the climactic season finale.
Episode Guide
Season 3 Progress Shield
The New Office
Feb 4, 1973 · 30 min
The Goodies need a new office, but after being ripped off in the local estate agent they decide to build their own - a Graeme designed mobile disused railway station.
Hunting Pink
Feb 11, 1973 · 30 min
Tim is off to spend the weekend at Tally-Ho Towers with his rich Great Uncle Butcher-Fitzsimmons. He is dressed as a Guardsman in the hope that this will impress the old man into l
The Winter Olympics
Feb 18, 1973 · 30 min
The Goodies agree to be Britain's team in the Winter Olympics at the North Pole (there's apparently been a lot of snow there recently).
That Old Black Magic
Feb 25, 1973 · 30 min
Witch Hazel's problems with casting spells leads the Goodies to help her to contact lost souls via a seance, and Graeme's mystical powers eventually see him turned into a gibbon.
For Those in Peril on the Sea
Mar 4, 1973 · 30 min
Graeme's urge to recreate an early Viking expedition and find the Lost Island Of Munga sees the Goodies shipwrecked and at the mercy of an old foe from a previous show.
Way Outward Bound
Mar 11, 1973 · 30 min
The failure to find any kids willing to go to an adventure school forces the Goodies to attend disguised as children, only to find that the school is being used for a far more sini
Superstar
Jul 7, 1973 · 30 min
Appalled at the offensive songs in the hit parade, the Goodies perform a sickly sweet song on the Maxie Grease Show, but Bill is exploited and turned into a superstar by an unscrup