Samurai Jack: Season 3
Samurai Jack Season 3 continues the overarching saga across 11 episodes.
Season 3 Lore Primer
Key plot threads, lore context, and character stakes you need to remember before diving into this season.
- Picks up essential narrative continuity directly following the events of Samurai Jack Season 2.
- Character alliances, factions, and personal loyalties undergo significant shifts under escalating stakes.
- Addresses unresolved cliffhangers and thematic mysteries introduced during previous seasons.
- Establishes the primary seasonal conflict that drives serialized character arcs toward the finale.
Season overview
Samurai Jack Season 3 continues the overarching saga across 11 episodes.
Episode Guide
Season 3 Progress Shield
XXVII
Oct 18, 2002
Jack is turned into a chicken by a cranky wizard. While he tries to fix this, he gets caught by a "handler" and becomes a prize-winning Creature Combat fighter.
XXX
Oct 25, 2002
Aku leads Jack to a graveyard where the dead begin to rise. An evil spirit takes over Jack's sword, leading Jack to defend himself against his own weapon. When Aku gets hold of the
XXVIII
Nov 1, 2002
When a man's daughter is kidnapped by Aku's Children, Jack must infiltrate a rave to stop the musical brainwashing.
XXIX
Nov 8, 2002
Jack boards a train to his next destination only to be attacked by a couple of arguing bounty hunters.
XXXI
Nov 15, 2002
Jack must read hieroglyphics, solve riddles and assemble a sacred scarab to call upon Ra for help in fighting evil ancient Egyptian shadow warriors.
XXXII
Apr 26, 2003
Jack must travel along a water creature, a mountain creature and a flying creature to get to a portal to return home. But once he reaches the portal, it is guarded by an undefeatab
XXXIII
May 3, 2003
An over-friendly creature begins following Jack, messing up Jack's every move along his quest.
XXXIV
May 10, 2003
Jack and a Swamp Wizard travel to the four corners of the earth, collecting pieces that are meant to get Jack home. But when Aku reveals himself to be the Swamp Wizard, Jack must b
XXXV
May 17, 2003
When Jack enters a spooky, old mansion and gets locked inside, he catches sight of a figure and sets after it to find out what is going on. As Jack is led further and further in, h
XXXVI
May 31, 2003
Jack falls into a hidden temple sanctuary to find monks trained like him in the style of the Ancient Master. The Ancient Master's Son then tells Jack of a portal to send him home,
XXXIX
Jun 7, 2003
Jack is directed to a deathtrap-filled labyrinth which holds a diamond that can restore him to his time. Unfortunately a master thief also enters the labyrinth going for the item.