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Season guide

Inspector Gadget: Season 2

21 episodes Premiered Sep 30, 1985
Previously on Inspector Gadget

Season 2 Lore Primer

Key plot threads, lore context, and character stakes you need to remember before diving into this season.

  • ⚡ Directly follows the overarching narrative developments of Inspector Gadget Season 1.
  • ⚡ Faction dynamics and core character alliances shift under escalating external stakes.
  • ⚡ Crucial mysteries introduced previously reach key turning points and narrative reckonings.
  • ⚡ Sets up serialized story arcs that build directly toward the climactic season finale.
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Season 2 Episodes

Episode Guide

🛡️ SPOILER SHIELD

Season 2 Progress Shield

Future titles & synopses blurred. Tap "Reveal" on any card to peek.
Binge Efficiency Engine

Season 2: Filler vs. Essential Canon

Filter episodes by narrative weight. Focus on essential mytharc and skip standalone side quests.

14%
86%
Mytharc (3): Crucial lore & season climaxes
Core (18): Character development & subplots
Side Quest (0): Standalone / filler
S2·E1 Mytharc

Gadget in Mini Madness

Sep 30, 1985

Professor Dumkopf of M.A.D. unleashes the Linguinis, five little imp-like creatures, on Inspector Gadget's house with the mission of deep-sixing the Inspector.

S2·E2 Core

The Incredible Shrinking Gadget

Oct 1, 1985

Professor Dumkopf of M.A.D. is back, this time with a shrink-ray gun he uses repeatedly on Inspector Gadget in an attempt to shrink him into nothingness.

S2·E3 Core

Gadget Meets the Grappler

Oct 2, 1985

The Gadget clan faces one last threat from M.A.D.'s Dr. Dumbkopf, which involves battling his hulking, irascible humanoid assistant named the Grappler. Fortunately, sweets, candie

S2·E4 Core

Focus on Gadget

Oct 7, 1985

When a space station orbiting Earth goes silent, Gadget must investigate. Penny and Brain tag along aboard the space shuttle that takes Gadget to his destination, where Penny disco

S2·E5 Core

M.A.D. in the Moon

Oct 8, 1985

Using bombs disguised as kewpie dolls, Dr. Claw and his agents, Null and Void, scheme to alter the surface of the moon so that it will resemble the M.A.D. logo.

S2·E6 Core

N.S.F. Gadget

Oct 9, 1985

M.A.D. gains control of Metro City's banks, by tapping into an orbiting satellite. With the added distraction of "Crazy Gas", a substance that induces hallucinations in their victi

S2·E7 Core

Magic Gadget

Oct 14, 1985

The Great Wambini, famed magician and M.A.D. agent, gives a performance Metro City will never forget -- with the demise of Inspector Gadget as the planned finale.

S2·E8 Core

The Great Wambini's Seance

Oct 15, 1985

All the pets in Metro City are being kidnapped, and M.A.D. is the likely suspect. Could the Great Wambini be the key to the case?

S2·E9 Core

Wambini Predicts

Oct 16, 1985

The Great Wambini goes to Alpakistan to win the King's diamond-spitting llama by making three accurate predictions. Gadget is sent along to investigate M.A.D. involvement, and ends

S2·E10 Core

Bad Dreams are Made of This

Oct 21, 1985

Something ominous is inexplicably causing the citizens of Metro City to be beset by unstoppable nightmares. Penny's nightmare is that her computerbook falls into the hands of M.A.D

S2·E11 Core

Ghost Catchers

Oct 22, 1985

Dr. Spectrum of M.A.D. invents "Ghost Globules" -- pellets that produce glowing ghostly critters. He plans to sets them loose on Metro City, then offer to sell people a spray that

S2·E12 Core

Busy Signal

Oct 23, 1985

Under the guise of a local telephone company, M.A.D. inventor Dr. Spectrum and his goons systemically target the mansions of Metro City's elite neighborhoods and proceed to burglar

S2·E13 Core

The Capeman Cometh

Oct 28, 1985

Corporal Capeman joins Inspector Gadget posing as his assistant while Gadget pursues the notorious ninja.

S2·E14 Core

Crash Course in Crime

Oct 29, 1985

While Gadget trains his new assistant Capeman, Dr. Claw launches a crime spree to celebrate M.A.D.'s anniversary.

S2·E15 Core

Gadget's Gadgets

Oct 30, 1985

Inspector Gadget and Capeman are both sent to a clinic run by M.A.D. They tell Gadget that they are going to test his gadgets, but in reality they plan to destroy them.

S2·E16 Core

Tyrannosaurus Gadget

Nov 4, 1985

A M.A.D. agent devises a plot to bring dinosaurs back into the 20th Century so Dr. Claw can crush Metro City, while at the same time killing Gadget's ancestors to ensure he never e

S2·E17 Core

Gadget's Roma

Nov 5, 1985

Inspector Gadget, Penny, and Brain travel back in time again -- on this occasion, to ancient Rome to prevent Dr. Claw's own time traveler, Thelma Bodkin, from deciphering an ancien

S2·E18 Core

Gadget's Clean Sweep

Nov 6, 1985

M.A.D. agents travel back in time to 19th-century England to steal the crown jewels and wipe out Inspector Gadget's ancestors, chimney sweeps named Chimney and Char Gadget. Gadget

S2·E19 Core

Gadget Meets the Clan

Nov 11, 1985

Dr. Claw hires a retired mob boss, the wheelchair-bound Great Great Godfather, to assassinate Inspector Gadget.

S2·E20 Mytharc

Gadget and Old Lace

Nov 12, 1985

Dr. Claw seeks the wise advice of his mentor in destroying Gadget and winds up with two Black Widows who believe assassinating Gadget would be their cup of tea.

S2·E21 Mytharc

Gadget and the Red Rose

Nov 13, 1985

Dr. Claw brings gangster Spuds Malone out of retirement to eliminate Gadget with his infamous potato-firing tommy gun "Red Rose".

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