archytele The Vault
Season guide

Icons: Season 1

18 episodes Premiered May 1, 2002 Updated Jul 21, 2026
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Episodes

S1·E1

Oddworld Inhabitants

May 1, 2002 · 30 min

It's an Oddworld after all. Lorne Lanning and Sherry McKenna, co-founders of Oddworld Inhabitants, have created a video game franchise unlike any other. Fans worldwide have embrace

S1·E2

Nolan Bushnell

May 1, 2002 · 30 min

For decades Nolan Bushnell, the originator of Pong and ATARI, has pushed the boundaries with inventions that were sometimes a bit ahead of their time. After amassing a personal for

S1·E3

Pac-Man

May 6, 2002 · 30 min

In 1979, a young Japanese game designer named Toru Iwatani had the desire to create a non-violent arcade game that would appeal to everyone. Originally called "Puck-Man" in Japan,

S1·E4

Lara Croft

May 19, 2002 · 30 min

Dubbed "Indiana Jane" before her 1996 release in the United States, Lara Croft kicked the door open for open for an army of other video game heroines who are tough - and beautiful.

S1·E5

Activision

Jun 9, 2002 · 30 min

Founded by four former Atari vets in 1980, Activision dominated the video game industry with smash-hit titles like Pitfall!, River Raid and Kaboom! Rocked by an industry downturn a

S1·E6

Miyamoto

Jun 16, 2002 · 30 min

Mr. Miyamoto has created characters such as Donkey Kong, Zelda and, of course, Mario. But with each success, the pressure on Mr. Miyamoto has increased to continually be innovative

S1·E7

Everquest

Jul 7, 2002 · 30 min

Fans worldwide have embraced EverQuest since its debut in March of 1999. The enchanting land of Norrath--populated by humans, gnomes, elves and other incredible creatures--is also

S1·E8

Bioware

Jul 28, 2002 · 30 min

In just seven short years, the video game company Bioware, formed by Ray Muzyka and Greg Zeschuk, has become one of the most respected and fastest-growing companies in the video ga

S1·E9

Will Wright

Aug 18, 2002 · 30 min

Before they became a part of the biggest-selling PC video game franchise in the world, Will Wright's Sims games were met with skepticism by the very companies who would later launc

S1·E10

Women in Gaming

Sep 1, 2002 · 30 min

Women are finding careers behind the scenes as producers, designers and even CEOs of gaming companies. But their rise to the top hasn't always been easy. These eight women--Sherry

S1·E11

Insomniac Games

Sep 22, 2002 · 30 min

Find out how two Princeton graduates, Ted Price and Alex Hastings, created a budding gaming dynasty with Insomniac Games. Get the history on how Insomniac got off the ground, despi

S1·E12

Sid Meier

Oct 6, 2002 · 30 min

Sid Meier launched his first game company, Microprose, in 1982 on a dare from friend Bill Stealy. Over the next decade, Meier and Stealy created flight simulator games and develope

S1·E13

Scary Games

Oct 27, 2002 · 30 min

When did video games start scaring you? Do you remember the first scary game you ever played? We take a look back at the scariest of the scary, from their humble start--and fumble-

S1·E14

Richard Garriott

Nov 10, 2002 · 30 min

The land of Britannia; a realm of magic, mystery, intrigue, and adventure. Who created this world? How did it begin? Find out the true story behind Richard Garriott, the man respon

S1·E15

Bruce Shelley

Nov 24, 2002 · 30 min

Very few people can say that they've honed their gamemaking skills alongside a gaming god. But that's exactly what Bruce Shelley did. After getting a start in the industry by helpi

S1·E16

John Madden NFL Football

Mar 3, 2005 · 30 min

Presenting the history of the Madden football franchise, from its humble beginnings on the Apple II to the realistic powerhouse that it is today, you'll get all the details on how

S1·E17

Splinter Cell

Dec 18, 2002 · 30 min

Introducing the first in a series of Icons specials that feature the latest and greatest games, developers, and companies of today. For our premiere episode we'll take an in-depth

S1·E18

Lord of the Rings

Dec 23, 2002 · 30 min

When Universal Interactive decided to make a game based on "The Lord of the Rings" trilogy, they realized that it would take a special effort to bring the game to life. This is the