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Season guide

Cyberchase: Season 1

26 episodes Premiered Jan 21, 2002 Updated Jul 24, 2026

The first season of the animated series Cyberchase follows three children named Jackie, Matt, and Inez. The narrative begins in the pilot episode titled Lost My Marbles, when the antagonist known as Hacker infects Motherboard with a computer virus. While at a library on Earth, the three children accidentally trigger an interdimensional portal after touching a computer map simultaneously. This event transports them in

Season overview

The first season of the animated series Cyberchase follows three children named Jackie, Matt, and Inez. The narrative begins in the pilot episode titled Lost My Marbles, when the antagonist known as Hacker infects Motherboard with a computer virus. While at a library on Earth, the three children accidentally trigger an interdimensional portal after touching a computer map simultaneously. This event transports them into Cyberspace, a virtual world where they become known as the Cybersquad. Throughout the season, the group works to thwart Hacker as he attempts to ruin Motherboard and seize control of various Cybersites. A central objective for the Cybersquad during these adventures is the search for a new encryptor chip to aid Motherboard. In the ninth episode, Hacker’s henchmen, Buzz and Delete, nearly secure this chip but lose it during a dust storm, resulting in frustration for Hacker. The series is categorized as an animation featuring elements of comedy, mystery, science fiction, fantasy, and action. The show premiered in 2002 and is rated TV-Y.

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Episodes

S1·E1

Lost My Marbles

Jan 21, 2002 · 24 min

A day at the library turns into a cyberventure when Jackie, Matt, and Inez learn that Hacker has kidnapped Dr. Marbles, the only person who can save Motherboard from an evil virus.

S1·E2

Castleblanca

Jan 22, 2002 · 24 min

Cybersquad must stop Hacker from activating his newest creation, Gigabyte, before the light of the midnight moon, or else Dr. Marbles mind will be transferred into the monster, and

S1·E3

R-Fair City

Jan 23, 2002 · 24 min

Digit is lured to R-Fair City, a cybersite full of carnival games, where he is kidnapped by a disguised Hacker. The kids must find the unfair/crooked game to find Digit. Meanwhile,

S1·E4

Snow Day to Be Exact

Jan 24, 2002 · 24 min

Hacker is looking for an eternal power source, so he steals Solaria's Sunisphere. The Cybersquad has to get it back before the whole site freezes over.

S1·E5

Sensible Flats

Jan 25, 2002 · 24 min

Hacker participates in a land rush in which participants cannot build property bigger than Judge Trudy's land. Hacker's land is accused of being bigger than Trudy's, but they turns

S1·E6

Zeus on the Loose

Jan 28, 2002 · 24 min

The kids fail to stop Hacker from stealing Pandora's box in Mount Olympus, so they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance.

S1·E7

The Poddleville Case

Jan 29, 2002 · 24 min

Hacker attempts to take power from the vault in Poddleville for himself by stealing the residents' power pods, much to the detriment of the community. Each power pod has a shape an

S1·E9

Clock Like an Egyptian

Jan 31, 2002 · 24 min

Dr. Marbles finds the encryptor chip in an ancient pyramid, but the Mummy who guards the pyramid finds Marbles. When the Cybersquad arrives, they must work their way through the ch

S1·E10

The Secrets of Symmetria

Feb 1, 2002 · 24 min

Dr. Marbles builds Symmetria because of his passion of symmetry, but Hacker steals the symmetrizer and destroys Symmetria by splitting everything symmetrical in half. The Cybersqua

S1·E11

A Day at the Spa

Feb 4, 2002 · 24 min

The kids are assigned to steal a crystal that powers Hacker's gadgets, while distracting Hacker with a series of spa treatments.

S1·E12

Of All the Luck

Feb 5, 2002 · 24 min

Hacker decides he needs to change his luck from bad to good, so he hires Baskerville, a new henchman, to replace Buzz and Delete while the 10 good luck charms of Cyberspace ensure

S1·E13

Eureeka

Feb 6, 2002 · 30 min

Professor Archimedes has the encryptor chip, but has to activate the emergency defense system when Hacker arrives to steal it. He and his building shrink to 2D, and the kids and Di

S1·E14

Cool It

Feb 7, 2002 · 30 min

Motherboard is suddenly sickened by the green liquid because of Buzz and Delete. So it's up to Digit and the kids to heal her using blue liquid.

S1·E15

Find Those Gleamers!

Feb 8, 2002 · 30 min

Hacker challenges the kids and Digit to a game show entitled "Find Those Gleamers!", Gleamers being lightning bugs that power ships such as the Grim Wreaker. The kids have to make

S1·E16

Codename: Icky

Feb 11, 2002 · 30 min

Hacker steals the cyber slug Icky to destroy Aquari-yum, and the kids make a code to fool him.

S1·E17

Return to Sensible Flats

Feb 12, 2002 · 30 min

Hacker steals all the water from Sensible Flats to buy up their land, and the kids must determine when this started and how to fix it.

S1·E18

Problem Solving in Shangri-La

Feb 13, 2002 · 30 min

After Hacker kidnaps the kids, he crash-lands in Shangri-La, where Master Pi challenges both groups to a special contest. The winner is free to come and go at will, while the loser

S1·E19

Send in the Clones

Feb 14, 2002 · 30 min

Hacker's invention to clone himself accidentally clones Delete instead, leading him to produce 3 clones every time he sneezes. The kids and Digit enlist the help of clone catcher C

S1·E20

Trading Places

Mar 14, 2002 · 30 min

After crashing into each other's ships and crash-landing, the kids and Hacker must deal with bartering with one another to repair their ships. Also, Buzz and Delete suddenly become

S1·E21

Less Than Zero

Jul 3, 2002 · 30 min

The kids chase Hacker around a building consisting of floors that have both positive and negative numbers.

S1·E22

Model Behavior

Jul 10, 2002 · 30 min

A Sky Wall is built to protect Happily Ever After from Hacker, but he plans to invade when Wicked's operatic voice will break it. One of the Three Little Pigs secretly aides Hacker

S1·E23

Fortress of Attitude

Jul 17, 2002 · 30 min

Hacker has a statue which broadcasts his voice 24/7. This leads Cybersites to surrender once they can no longer bear it.

S1·E24

Size Me Up

Jul 24, 2002 · 30 min

Digit and the Cybersquad are tricked into going to a land of giants, with Motherboard unaware of their presence. Hacker leaves them stranded, and threatens to send another deadlier

S1·E25

A Battle of Equals

Jul 31, 2002 · 30 min

Hacker pollutes Cyberspace with dangerous cyber-static by tampering with four satellites designed to keep everything free from cyber-static cling.

S1·E26

Out of Sync

Aug 7, 2002 · 30 min

Hacker kidnaps the Beast, a member of a famous band on Mount Olympus. Without him, the band can't perform their music properly and in sync, which causes the Cybersite to begin self