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Season guide

The Challenge: The Inferno III

17 episodes Premiered Apr 10, 2007 Updated Sep 27, 2026

The Inferno 3 is the 14th season of the MTV reality game show, The Challenge. The season is directly subsequent to The Duel. The Inferno 3 marked the show's first trilogy, the third of the Inferno series, continuing on from The Inferno and The Inferno II. Filming took place in Cape Town, South Africa, with cast members from The Real World, Road Rules and the Fresh Meat challenge competing. The teams were in the form

Previously on The Challenge

Season 14 Lore Primer

Key plot threads, lore context, and character stakes you need to remember before diving into this season.

  • ⚡ Directly follows the overarching narrative developments of The Challenge Season 13.
  • ⚡ Faction dynamics and core character alliances shift under escalating external stakes.
  • ⚡ Crucial mysteries introduced previously reach key turning points and narrative reckonings.
  • ⚡ Sets up serialized story arcs that build directly toward the climactic season finale.

Season overview

The Inferno 3 is the 14th season of the MTV reality game show, The Challenge. The season is directly subsequent to The Duel.

The Inferno 3 marked the show's first trilogy, the third of the Inferno series, continuing on from The Inferno and The Inferno II. Filming took place in Cape Town, South Africa, with cast members from The Real World, Road Rules and the Fresh Meat challenge competing. The teams were in the format of The Inferno II, "Good Guys" versus "Bad Asses." Contrary to the previous Inferno shows, the Lifesaver competitions have been limited to gender only winners, as for the male Inferno days, only males will be able to win it and vice versa. The season premiered on Tuesday April 10, 2007 on MTV.

There were $400,000 in prizes.

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Season 14 Episodes

Episode Guide

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Season 14 Progress Shield

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Season 14: Filler vs. Essential Canon

Filter episodes by narrative weight. Focus on essential mytharc and skip standalone side quests.

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Mytharc (4): Crucial lore & season climaxes
Core (13): Character development & subplots
Side Quest (0): Standalone / filler
S14·E1 Mytharc

Welcome to Africa Part 1

Apr 10, 2007 · 22 min

Players from each team are tangled together from multiple ropes hanging from a platform 30 feet above the water. After grabbing a team flag, each player must untangle themselves an

S14·E2 Mytharc

Welcome to Africa Part 2

Apr 10, 2007 · 22 min

Players from each team have to race a ladder up and down a two-story, 40-foot tower as fast as possible. First, each player will race 20 yards to the base of the tower, then use th

S14·E3 Core

The Good Guys Strike Back!

Apr 17, 2007 · 22 min

Things are really heating up this week with the first men's Inferno at hand. Tyrie is now the competitor for the Bad Asses after Abram, who received the life shield, decides not to

S14·E4 Core

Playing the Game

Apr 24, 2007 · 22 min

Susie brings the heat back to the Good Guys, as she shows the players how to fight dirty. Conniving to keep herself out of the Inferno, she asks Paula and Colie to take a back seat

S14·E5 Core

Kicking Ace

May 1, 2007 · 22 min

With one female member down, there's a storm brewing in Good Guys' camp. After last week's Inferno, and the departure of Rachel, its back to business as usual for both teams, which

S14·E6 Core

Off the Wall

May 8, 2007 · 22 min

After literally smoking the Bad Asses during last week's "Rope Burn" challenge, the Good Guys now have three consecutive victories under their belt on Real World/Road Rules Challen

S14·E7 Core

Sour Grapes

May 8, 2007 · 22 min

Players from each team have to fill up a series of team-designated glass bottles with grape juice on one side of a course, by transferring handfuls of grapes from the bed of a clas

S14·E8 Core

Walk This Way

May 15, 2007 · 22 min

Teams have to build walkways, by using three 8-foot logs for the girls on each team to advance from one platform to another that is separated by 60 feet. If a player falls off the

S14·E9 Core

Bouncing Back

May 15, 2007 · 22 min

Players have to advance on a series of five platforms, with trampolines located in between. Each platform decreases in size as each team tries to advance to the end. To start, one

S14·E10 Core

Pane in the Glass

May 22, 2007 · 22 min

Teams compete in a 50-yard dash, using dog sleds. The challenge is played in male/female pairs, with each pair dragging sleds with a male/female pair from the opposite team sitting

S14·E11 Core

Workin' on the Railroad

May 29, 2007 · 22 min

Teams have to race on a 300-yard railroad track on a "hand car." To start, two players per team will pump their hand car from one end of the track to the other and pick one teammat

S14·E12 Core

Match Point

Jun 5, 2007 · 22 min

Players from each team have to transfer hand-carved wooden giraffes across a lake, to one of 15 cages that contains an identical twin giraffe. There are numerous giraffes on the sh

S14·E13 Core

High Voltage

Jun 12, 2007 · 22 min

Players from each team are asked a series of ten trivia questions regarding information related to the Inferno 3 challenge. One girl from each team is designated by the opposing te

S14·E14 Core

Hook The Man

Jun 19, 2007 · 22 min

The male players on each team are positioned on opposite fishing boats, with each boat containing a deep-sea fishing pole. One girl per team will be in the water, attached to the e

S14·E15 Core

Team Girl Squad

Jun 26, 2007 · 22 min

Players from each team have to climb up a cargo net that is hanging from a platform above water, retrieve one team flag, then unhook a rope in order to swing themselves toward anot

S14·E16 Mytharc

The Big Five

Jul 3, 2007 · 22 min

The final challenge revolved around the idea of "The Big Five".Contestant had to carry square tile puzzle pieces throughout the entire mission, accumulating more pieces along the w

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