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Season guide

Pac-Man: Season 2

16 episodes Premiered Sep 17, 1983
Previously on Pac-Man

Season 2 Lore Primer

Key plot threads, lore context, and character stakes you need to remember before diving into this season.

  • Directly follows the overarching narrative developments of Pac-Man Season 1.
  • Faction dynamics and core character alliances shift under escalating external stakes.
  • Crucial mysteries introduced previously reach key turning points and narrative reckonings.
  • Sets up serialized story arcs that build directly toward the climactic season finale.
Season 2 Episodes

Episode Guide

🛡️ SPOILER SHIELD

Season 2 Progress Shield

Future titles & synopses blurred. Tap "Reveal" on any card to peek.
Binge Efficiency Engine

Season 2: Filler vs. Essential Canon

Filter episodes by narrative weight. Focus on essential mytharc and skip standalone side quests.

19%
81%
Mytharc (3): Crucial lore & season climaxes
Core (13): Character development & subplots
Side Quest (0): Standalone / filler
S2·E1 Mytharc

Here's Super-Pac

Sep 17, 1983

Mezmeron creates a giant robotic Ghost Monster to battle Super-Pac.

S2·E3 Core

The Super-Pac-Bowl

Sep 24, 1983

After the Ghost Monsters chomp the football team, Pac-Man, Super-Pac, and their team must face off against them.

S2·E4 Core

Journey Into the Pac-Past

Sep 24, 1983

P.J. fixes Ms. Pac's washing machine, accidentally turning it into a time machine.

S2·E5 Core

Public Pac-Enemy No. 1

Oct 1, 1983

Pac-Man is mistaken for the criminal Pretty Boy Pac and sent to prison.

S2·E6 Core

The Old Pac-Man and the Sea

Oct 1, 1983

The Ghost Monsters sink a ship full of Power Pellets with Pac-Man on board, trapping them all in Paclantis at the mercy of the tyrannical Pac-Queen.

S2·E7 Core

The Greatest Show in Pacland

Oct 15, 1983

The Ghost Monsters celebrate Dinky's birthday at the same circus where the Pac-Family is celebrating Pac-Baby's birthday.

S2·E8 Core

Pac-A-Thon

Oct 15, 1983

Legal technicalities permit the Ghost Monsters to participate in the Olympics, and it is up to the Pac-Family to try to defeat them in various athletic events.

S2·E9 Core

The Genii of Pacdad

Oct 8, 1983

Pac-Man and Super-Pac square off against the Ghost Monsters for ownership of a genie's bottle.

S2·E10 Core

P.J. Goes Pac-Hollywood

Oct 29, 1983

P.J. is starring in an action movie, and Pac-Man is goaded into becoming his stunt double.

S2·E11 Core

Dr. Jekyl and Mr. Pac-Man

Oct 22, 1983

Pac-Man turns into a werewolf after the Ghost Monsters trick him into eating Power Pellets specially created by Mezmeron.

S2·E12 Core

Around the World in 80 Chomps

Oct 22, 1983

Pac-Man must stop Mezmeron and the Ghost Monsters from finding their own Power Pellet Forest abroad.

S2·E13 Core

Super-Pac vs. Pac-Ape

Oct 29, 1983

An organ grinder's Pac-Monkey eats super-powered Power Pellets and grows to giant size. Now Pac-Man and Super-Pac must stop the giant Pac-Monkey before it wrecks Pac-Land.

S2·E14 Core

Computer Packy

Oct 8, 1983

P.J. tinkers with Pac-Man's computer, causing it to pull Pac-Baby inside similar to the movie Tron.

S2·E15 Mytharc

Pac Van Winkle

Nov 5, 1983

Pac-Man drinks a potion that causes him to fall asleep for twenty years. When he awakes, he finds a nightmarish future in which the Power Pellet Forest has been captured and the Gh

S2·E16 Mytharc

Happy Pacs-Giving

Nov 5, 1983

The Pac-Family hear a story about the first Pacs-Giving.