Mission: Impossible: Season 2
Season 2 Lore Primer
Key plot threads, lore context, and character stakes you need to remember before diving into this season.
- Picks up essential narrative continuity directly following the events of Mission: Impossible Season 1.
- Character alliances, factions, and personal loyalties undergo significant shifts under escalating stakes.
- Addresses unresolved cliffhangers and thematic mysteries introduced during previous seasons.
- Establishes the primary seasonal conflict that drives serialized character arcs toward the finale.
Episode Guide
Season 2 Progress Shield
The Golden Serpent (1)
Sep 21, 1989 · 48 min
The IMF must take down Selimun, who works for the Golden Serpent triad running drugs. Complicating matters, Grant's father Barney has already infiltrated Selimun's operation, but i
The Golden Serpent (2)
Sep 28, 1989 · 48 min
The team turn Selimun against his Golden Serpent masters, but when they kill him they must deal with the head of the organization to recover the hidden gold and destroy the Serpent
The Princess
Oct 5, 1989 · 47 min
A militant group hires an assassin, Coyote, to take out the princess of a country who she is turning toward Western ways. The IMF must go undercover to infiltrate the group, find o
Command Performance
Oct 12, 1989 · 48 min
The IMF team must rescue an imprisoned holy man and recover a holy relic which holds evidence of the Defense Minister's atrocities.
Countdown
Oct 26, 1989 · 48 min
To prevent the detonation of a nuclear bomb by a fanatic unaware that she is being mislead by a general seeking to take over his country, Grant must get close to the woman and find
War Games
Nov 2, 1989 · 48 min
The IMF must stop the general of a European country from using a series of war games as a cover to invade a neighboring country.
Target Earth
Nov 9, 1989 · 48 min
When an IMF operative at a commercial orbital launch site goes missing, Shannon takes her place, only to find herself trapped on a space shuttle in orbit when terrorists take it ov
The Fuehrer's Children
Nov 16, 1989 · 48 min
The head of a neo-Nazi organization plans to ally similar groups with an elaborate computer scheme, and has a ""master plan"" which guarantees him success.
Banshee
Nov 30, 1989 · 48 min
An Irish arms dealer plays both sides of the country's conflict against each other, and the IMF must trick them into uniting to defeat him.
For Art's Sake
Dec 14, 1989 · 47 min
A valuable painting and a foreign country's national treasure is stolen by a master thief during its exhibition in the U.S., and the team must recover it before the situatioin turn
Deadly Harvest
Jan 6, 1990 · 48 min
Terrorist Jouseff K., a native of the country of Orambach, plans to release a deadly virus over the wheat fields of the U.S. The team must stop the production of the virus in Oramb
Cargo Cult
Jan 13, 1990 · 48 min
The IMF take on a criminal organization that is using the image of a vulcano-god and his prophet to scare a primitive tribe into mining gold for them.
The Assassin
Jan 20, 1990 · 48 min
The team must discover the cause of a series of bizarre assassinations caused by seemingly innocent people, but Nicholas is targeted as the next killer.
The Gunslinger
Feb 3, 1990 · 48 min
An arms dealer who runs a mock-Western town in Nevada is the team's next target.
Church Bells in Bogota
Feb 10, 1990 · 48 min
The IMF team is sent to Bogota in order to destroy a vicious druglord's operation. All attempts to even meet the druglord is met with failure - Nicholas as an arms dealer, Max as a
The Sands of Seth
Feb 24, 1990 · 48 min
When several progressive Egyptian leaders are killed, the IMF team is sent to stop the head of the department for ancient studies at the Cairo museum. It turns out that he has revi