Mickey Mouse Works: Season 3
Season 3 Lore Primer
Key plot threads, lore context, and character stakes you need to remember before diving into this season.
- Directly follows the overarching narrative developments of Mickey Mouse Works Season 2.
- Faction dynamics and core character alliances shift under escalating external stakes.
- Crucial mysteries introduced previously reach key turning points and narrative reckonings.
- Sets up serialized story arcs that build directly toward the climactic season finale.
Episode Guide
Season 3 Progress Shield
Donald's Halloween Scare
Sep 9, 2000
Donald's nephews work to get back at their uncle for scaring them.
How to Be a Gentleman
Sep 9, 2000
Goofy is eager to join a country club, but he has to learn the basics of being a sophisticated gentleman first.
Mickey's Mix-Up
Sep 16, 2000
Mickey sends very different faxes to Mortimer and Minnie. But when he learns they got mixed up, he has to stop Minnie from reading the fax meant for Mortimer.
Mickey's Christmas Chaos
Sep 16, 2000
It's time to put up the Christmas decorations and Mickey and Mortimer start competing.
Donald's Fish Fry
Sep 23, 2000
Humphrey the Bear tries to steal Donald's recently caught fish.
Presto Pluto
Sep 23, 2000
Pluto's efforts to get noticed by Dinah hit a snag after swallowing a magic wand.
Pluto Gets the Paper: Vending Machine
Sep 30, 2000
A vending machine gives Pluto trouble.
Mickey's Answering Service
Sep 30, 2000
Working in a telephone answering service proves difficult for Mickey, Donald and Goofy.
Pluto's Magic Paws
Sep 30, 2000
Mickey's gloves get switched with a magician's and Pluto literally gets into them.
Mickey's Big Break
Sep 30, 2000
Donald and Mickey use an unconventional method to replace a photo of Minnie and Daisy.
Donald's Pool
Oct 7, 2000
Donald's a life guard at a pool and has to make sure troublesome Shelby doesn't go in.
How to Be a Gentleman
Oct 7, 2000
Goofy is eager to join a country club, but he has to learn the basics of being a sophisticated gentleman first.