Max & the Midknights: Book 2: Battle of the Bodkins (Part 2)
Season 4 Lore Primer
Key plot threads, lore context, and character stakes you need to remember before diving into this season.
- Directly follows the overarching narrative developments of Max & the Midknights Season 3.
- Faction dynamics and core character alliances shift under escalating external stakes.
- Crucial mysteries introduced previously reach key turning points and narrative reckonings.
- Sets up serialized story arcs that build directly toward the climactic season finale.
Episode Guide
Season 4 Progress Shield
Odds Bodkins, Part One
· 22 min
Motivated by discoveries made in the tomb, Max and the Midknights race to Byjovia where they are met with a strangely calm King Conrad, but not everything is as it seems. In the du
Odds Bodkins, Part Two
· 22 min
The Midknights try to uncover the Bodkin's ultimate plan - before they're turned into Bodkins themselves. At Outpost 71, Mumblin and Pete try to find a runaway iguana.
Into the Shadows
· 22 min
Max enters the sinister Shadow World to find and rescue her family and friends, but soon discovers that a hideous creature stands in the way of their escape. Meanwhile, Bean and Ba
Out of the Shadows
· 22 min
Max does her best to lead her friends and family out of the Shadow World. Mumblin risks his life to power outdated technology in the Tower of Time as he seeks answers about the inc
Shattered
· 22 min
With all the Byjovians gone, Max and the Midknights face defeat. Torin tries to imprison the kids, but with some unexpected help from Bruce the dragon, the Midknights are saved. Ma
Time Management
· 22 min
Max and the Midknights arrive at the Tower of Time, where they reunite with Mumblin. Determined to save everyone they've lost, the Midknights decide to travel back in time to preve
Time After Time
· 22 min
With Mumblin's help, Max and the Midknights travel to the past to stop Queen Nerelia's amulet from falling into Torin's Bodkin's hands. But when Max successfully alters the past, s
The Great Crossover, Part One
· 22 min
When the Bodkin takes the form of Nate Wright and jumps into the future, Max and the Midknights jump through time to stop him! Now in Big Nate's world, the Midknights must stop the
The Great Crossover, Part Two
· 22 min
As two times collide, Max and the Midknights team up with Nate and his friends to capture the Bodkin before it's too late! But they soon face a new challenge, as the Bodkin starts
The Great Crossover, Part Three
· 22 min
When the Bodkin turns into a giant monster, the Midknights must stop it before it destroys all of time! If Max can stop the monster and Mumblin can figure out a way to open a time