Jeremiah: Season 2
Season 2 Lore Primer
Key plot threads, lore context, and character stakes you need to remember before diving into this season.
- Directly follows the overarching narrative developments of Jeremiah Season 1.
- Faction dynamics and core character alliances shift under escalating external stakes.
- Crucial mysteries introduced previously reach key turning points and narrative reckonings.
- Sets up serialized story arcs that build directly toward the climactic season finale.
Episode Guide
Season 2 Progress Shield
Letters from the Other Side (1)
Oct 10, 2003 · 44 min
Yet more questions and few answers, Mister Smith is here yet he is not. Kurdy is scared yet fearless, Jeremiah is weak yet strong. we see a father and son reunited only to be thrus
Letters from the Other Side (2)
Oct 17, 2003 · 44 min
While held captive at Valhalla Sector he briefly meets the military people there and is introduced to the president and Jeremiah asks "President of What".
Strange Attractors
Oct 24, 2003 · 44 min
Kurdy is still not speaking to Jeremiah. Marcus sends Jeremiah and Libby(since she is the only one who knows the people there) to a camp where the members of the St. Louis gatherin
Deus Ex Machina
Oct 31, 2003 · 44 min
Markus struggles to achieve consensus among the factions that could re-build the country. He sends Kurdy with a new partner to rescue some of the delegates who have fallen into ver
Rites of Passage
Oct 31, 2003 · 44 min
Jeremiah prepares for an awkward reunion with his father, Devon. Libby gives Jeremiah a letter from his father written years ago. In it he explains what happened the day he and his
The Mysterious Mister Smith
Nov 7, 2003 · 44 min
While Kurdy tries to unravel the mysteries that surround Mister Smith, Jeremiah has a "High Noon" encounter with the citizens of Milhaven when some of Daniel's disciples storm into
Voices in the Dark
Nov 7, 2003 · 44 min
Adam comes to Milhaven to kill Jeremiah and nearly succeeds, sending Jeremiah, Kurdy and Mister Smith on a dangerous mission into one of Daniel's strongholds.
Crossing Jordan
Sep 3, 2004 · 44 min
Thunder Mountain is bringing new towns into the Alliance, drawing Daniel's attention and bringing Mister Smith a vision too awful to contemplate.
Running on Empty
Sep 3, 2004 · 44 min
Wanting to savor his dish of vengeance while it's hot, Jeremiah joins Markus and Kurdy in a sting to smoke out Daniel's raiders. In Milhaven, Mister Smith gives Erin a disquieting
The Question
Sep 10, 2004 · 44 min
God tells Smith that he, Kurdy, Jeremiah, and Marcus will each be granted one miracle if they turn up at the appointed place at the appointed time. Smith is confident of a miracle
The Past Is Prologue
Sep 10, 2004 · 44 min
Was the past the best of times or the worst of times? It depends on whose past. Kurdy has to trust Lee when he returns to a town and a load of trouble he left behind while Jeremiah
The Face in the Mirror
Sep 17, 2004 · 44 min
Big Death survivor Frederick Monash knows something important and Devon, it seems, knows him. Thunder Mountain wants to find Monash before Daniel's forces can kill him and Jeremiah
State of the Union
Sep 17, 2004 · 44 min
Jeremiah joins Kurdy and Mister Smith on what should be a simple job to deliver radios to nearby towns. It is not; Daniel's forces have plans for those radios and towns that could
Interregnum (1)
Sep 24, 2004 · 44 min
Mister Smith shows Jeremiah and Kurdy a refuge for children who will need protection if war comes, which seems inevitable as Daniel's forces surround Thunder Mountain. The key to v
Interregnum (2)
Sep 24, 2004 · 44 min
A painful truth sets Jeremiah's course while Sims prepares to attack the Alliance. Markus and Kurdy must combat enemy forces outside and within Thunder Mountain itself to protect a