GameCenter CX: Season 5
Season 5 Lore Primer
Key plot threads, lore context, and character stakes you need to remember before diving into this season.
- Directly follows the overarching narrative developments of GameCenter CX Season 4.
- Faction dynamics and core character alliances shift under escalating external stakes.
- Crucial mysteries introduced previously reach key turning points and narrative reckonings.
- Sets up serialized story arcs that build directly toward the climactic season finale.
Episode Guide
Season 5 Progress Shield
"Umihara Kawase:" How 'bout it? The Kacho Returns (#31)
Jun 7, 2006
Six months later, everyone’s favorite section chief arrives back on the scene. Due to Arino’s family commitments, season 5 is only a scant six episodes long, but it promises to be
Best Regards to "Contra" (#32)
Jun 21, 2006
Arino challenges Konami's classic action game, and he doen't even use the Konami Code! AD Inoue a.k.a. Inoko MAX tries to aid Arino after his previous blunder.
Sega's Strongest Brothers: "Bonanza Bros." (#33)
Jul 5, 2006
Arino challenges Bonanza Bros, a Mega Drive game about burglarizing buildings and hiding from the cops.
Another Life-Or-Death Struggle: "Ghouls 'n Ghosts" (#34)
Jul 19, 2006
Arino's worst nightmare has come true, he must challenge the sequel to Makai Mura, and once again face the Red Arremer.
Seconds, Please! "Princess Tomato in the Salad Kingdom" (#35)
Aug 2, 2006
Arino's first adventure game challenge. As the valiant Sir Cucumber, Arino must rescue Princess Tomato and stop the evil Minister Pumpkin.
Amourousness in Summer: "Yokai Dochuki" (#36)
Aug 30, 2006
Arino begins his last challenge: Youkai Dochuuki (a.k.a. Shadowland), the PC Engine version of a Namco arcade game starring Tarosuke, a boy trying to make it through a land full of