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Season guide

Foster's Home for Imaginary Friends: Season 6

13 episodes Premiered Mar 13, 2008 Updated Oct 5, 2026
Previously on Foster's Home for Imaginary Friends

Season 6 Lore Primer

Key plot threads, lore context, and character stakes you need to remember before diving into this season.

  • ⚡ Picks up essential narrative continuity directly following the events of Foster's Home for Imaginary Friends Season 5.
  • ⚡ Character alliances, factions, and personal loyalties undergo significant shifts under escalating stakes.
  • ⚡ Addresses unresolved cliffhangers and thematic mysteries introduced during previous seasons.
  • ⚡ Establishes the primary seasonal conflict that drives serialized character arcs toward the finale.
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Season 6 Episodes

Episode Guide

🛡️ SPOILER SHIELD

Season 6 Progress Shield

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Binge Efficiency Engine

Season 6: Filler vs. Essential Canon

Filter episodes by narrative weight. Focus on essential mytharc and skip standalone side quests.

23%
77%
Mytharc (3): Crucial lore & season climaxes
Core (10): Character development & subplots
Side Quest (0): Standalone / filler
S6·E2 Core

Mondo Coco

Apr 10, 2008

Coco escapes from Foster's, and a chain of events has her on adventures all over the world.

S6·E3 Core

Pranks for Nothing

Apr 24, 2008

A termite infestation at Foster's forces Mr. Herriman to move the friends into a hotel for the night. While at the hotel, Bloo, being rambunctious, gets out of hand, disobeying all

S6·E4 Core

Bloo Tube

May 8, 2008

The friends have to make their own fun when rain forces them to cancel a trip to a water park. They decide to upload videos to ViewTube, while Bloo, sulking because of their cancel

S6·E5 Core

Race for Your Life, Mac and Bloo

May 29, 2008

Bloo becomes tired of always losing to Mac at everything, so one day at the Prize Hive, he challenges Mac to a 30-mile race back to Foster's.

S6·E6 Core

Destination: Imagination (1)

Nov 27, 2008

Frankie is tired of working without being thanked. One day, a toy box is discovered at Foster's front door. Frankie is ordered to take it to the attic and leave it alone, but she k

S6·E7 Core

Destination: Imagination (2)

Nov 27, 2008

After tackling certain bizarre toy box trials and tribulations, Bloo, Mac, Wilt, Eduardo, and Coco discover Frankie's whereabouts and set out to rescue her from the strange world.

S6·E8 Core

Destination: Imagination (3)

Nov 27, 2008

Frankie, Mac, Bloo, Mr. Herriman, Wilt, Eduardo and Coco must find a way to escape the mysterious realm of an imaginary friend.

S6·E10 Core

Bad Dare Day

Feb 22, 2009

The friends have a house-wide dare competition that quickly gets out of hand.

S6·E11 Core

Read 'Em and Weep

Feb 28, 2009

Bloo is sad about Eduardo getting adopted and holds auditions to get an alternate one; meanwhile, the residents get letters from those that were adopted in the latest Adopt-a-Thoug

S6·E12 Mytharc

Fools and Regulations

May 3, 2009

Frankie and Mr. Herriman host a party at Foster's and ask the friends to stay outside or upstairs.

S6·E13 Mytharc

Goodbye to Bloo

May 3, 2009

When Mr. Herriman tells Bloo that Mac is moving, Bloo decides to give him the best day ever, though things do not go as he plans. All day, Mac does things with everyone but Bloo, m

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