S2·E10 The Big Switch-a-Roo
Synopsis
While Cranky goes to Bluster's, Donkey Kong is left to guard the Crystal Coconut. Donkey Kong fools around with an invention of Cranky's, a mind transfering device, accidentally switching his mind with a robot Cranky had built. Klump and Krusha steal the mind transfering device. While heading back to K. Rool, Klump bumps into Candy and they get their minds switched.
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Frequently Asked Questions
When did Season 2 Episode 10 of Donkey Kong Country air?
Season 2, Episode 10 ('The Big Switch-a-Roo') originally aired on May 5, 2000.
How long is Season 2 Episode 10 ('The Big Switch-a-Roo')?
The episode follows the standard broadcast runtime for Donkey Kong Country.
What happens in Donkey Kong Country Season 2 Episode 10?
While Cranky goes to Bluster's, Donkey Kong is left to guard the Crystal Coconut. Donkey Kong fools around with an invention of Cranky's, a mind transfering device, accidentally switching his mind with a robot Cranky had built. Klump and Krusha steal the mind transfering device. While heading back t...
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