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Season guide

Danger Mouse: Season 2

6 episodes Premiered Jan 4, 1982
Previously on Danger Mouse

Season 2 Lore Primer

Key plot threads, lore context, and character stakes you need to remember before diving into this season.

  • ⚡ Directly follows the overarching narrative developments of Danger Mouse Season 1.
  • ⚡ Faction dynamics and core character alliances shift under escalating external stakes.
  • ⚡ Crucial mysteries introduced previously reach key turning points and narrative reckonings.
  • ⚡ Sets up serialized story arcs that build directly toward the climactic season finale.
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Season 2 Episodes

Episode Guide

🛡️ SPOILER SHIELD

Season 2 Progress Shield

Future titles & synopses blurred. Tap "Reveal" on any card to peek.
Binge Efficiency Engine

Season 2: Filler vs. Essential Canon

Filter episodes by narrative weight. Focus on essential mytharc and skip standalone side quests.

50%
50%
Mytharc (3): Crucial lore & season climaxes
Core (3): Character development & subplots
Side Quest (0): Standalone / filler
S2·E1 Mytharc

Custard

Jan 4, 1982

Danger Mouse travels to outer space to find a custard mite and bring him to Earth after Greenback floods the world in instant custard.

S2·E2 Core

Close Encounters of the Absurd Kind

Jan 11, 1982

Aliens capture Danger Mouse and Penfold for use in an experiment when they journey to the Bermuda Triangle on the trail of Baron Greenback.

S2·E3 Core

The Duel

Jan 18, 1982

Greenback tells Danger Mouse that he will go straight if Danger Mouse beats him in a duel and if Danger Mouse promises to quit his job if he is the loser.

S2·E4 Core

The Day of the Suds

Jan 25, 1982

Washing machines under the control of Greenback threaten to destroy London.

S2·E5 Mytharc

The Bad Luck Eye of the Little Yellow God

Feb 1, 1982

Greenback has stolen a bad luck charm for use in a bad luck ray. Danger Mouse manages to get it and attempts to give it back to the original owners who don't really want it back.

S2·E6 Mytharc

The Four Tasks of Danger Mouse

Feb 8, 1982

Greenback kidnaps Penfold to get Danger Mouse to bring him four ingredients needed for an evil spell. Danger Mouse meets Count Duckula when one ingredient turns out to be the feath

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