Cyberchase: Season 6
Season 6 Lore Primer
Key plot threads, lore context, and character stakes you need to remember before diving into this season.
- Directly follows the overarching narrative developments of Cyberchase Season 5.
- Faction dynamics and core character alliances shift under escalating external stakes.
- Crucial mysteries introduced previously reach key turning points and narrative reckonings.
- Sets up serialized story arcs that build directly toward the climactic season finale.
Episode Guide
Season 6 Progress Shield
Digit's B-Day Surprise
Nov 7, 2007 · 30 min
Hacker tries to ruin Digit's birthday party, though Digit thinks it's actually for Judge Trudy (since that was how the secret was kept from him).
When Penguins Fly
Dec 12, 2007 · 30 min
Penguins can't fly - or can they? In Cyberspace, on one special night each year, the penguins of Penguia take flight to deliver gifts to young borgs across the virtual universe.
Unhappily Ever After
Feb 19, 2008 · 30 min
Hacker destroys 3 boxes covering the Book of Unhappy Endings, and releases the Unhappy Endings. The CyberSquad must return the book by sundown.
Escape from Merlin's Maze
Feb 20, 2008 · 30 min
Hacker traps Shari in Merlin's Maze and the kids try to rescue her by using levers to move stone slabs that are surrounding her.
Step by Step
Feb 21, 2008 · 30 min
Hacker captures Dr. Marbles and puts him in a faraway volcano, so it's up to the kids to save him.
Team Spirit
Apr 8, 2008 · 30 min
The Cybersquad prepares to compete in Zeus' Mount Olympus games.
Jimaya Jam
Apr 9, 2008 · 30 min
The Cybersquad uses diagrams to get out of a basketball-like game called Jimaya Jam.
A Perfect Score
Apr 10, 2008 · 30 min
Jackie must be Hacker's partner in a dance competition
Chaos As Usual
Apr 11, 2008 · 30 min
The kids search for patterns in player performance to help defeat Hacker's team of titans.
Spheres of Fears
Oct 27, 2008 · 30 min
Digit and the kids are trapped in a Sphere of Fear by Hacker, so they rely on the relationship between circumference and diameter to locate the codebook they need to unlock the doo