ChuckleVision: Season 5
Season 5 Lore Primer
Key plot threads, lore context, and character stakes you need to remember before diving into this season.
- Directly follows the overarching narrative developments of ChuckleVision Season 4.
- Faction dynamics and core character alliances shift under escalating external stakes.
- Crucial mysteries introduced previously reach key turning points and narrative reckonings.
- Sets up serialized story arcs that build directly toward the climactic season finale.
Episode Guide
Season 5 Progress Shield
Caravan Capers
Sep 26, 1992
Paul and Barry buy a caravan, but they have a bit of trouble with a farmer when they put it in his field.
Crimebusters
Oct 3, 1992
After catching a bank robber Paul and Barry go looking for other criminals, and they spot a man climbing though a window, but all is not as it seems.
A Lazy Day
Oct 24, 1992
The brothers plan to watch a film on TV. However there are problems: First, they can't get a reception on the TV and then Barry has trouble with snacks and getting comfortable.
In The Ring
Nov 7, 1992
The brothers are helping out at a leisure centre. Paul learns that Terrible Trevor is unable to get to tonight's wrestling match against Big Bad Brian and decides to volunteer Barr
Romany Days
Nov 14, 1992
In one of the strangest episodes ever, Paul and Barry go in search of the Emperor's underpants!
On The Radio
Nov 21, 1992
Paul and Barry produce a song and try and get into a radio station to put it on the air.
Rich For A Day
Nov 28, 1992
When Paul wins first prize in competition, the Brothers visit Bedside Manor for a taste of upper class life.
Runners and Riders
Dec 5, 1992
After cleaning out the caravan Paul and Barry discover an old painting of a horse, and so become jockeys.
Wrong Number
Dec 12, 1992
After dialing the wrong number while trying to get through to a circus, Paul and Barry are persued by spies. They adopt various disguises to give them the slip, with little success
The Art Dealers
Dec 19, 1992
Paul and Barry try and put up a painting, but things don't go according to plan.
Spooks and Gardens
Dec 26, 1992
The Chuckmobile gets a flat tyre one night, so Paul and Barry take shelter in a house. But strange things happen - why is there a garden in one of the rooms?
Minibus Madness
Jan 2, 1993
If Paul and Barry want to get jobs as bus inspectors with Happy Valley Buses, they must find their own bus first...