I haven’t seen that anywhere. Not in Sony’s announcement anyway. Do you have a source? It is not particularly necessary for a PS5 to do more than 32Gbit/s. More is only useful with 10bit or 12bit color at 4:4:4 with 120hz for example, something that is particularly exceptional on the PS5, most 120hz variants are just 1080p. The PS5 will eventually output 12bit 4:2:2 or 10bit 4:2:2 if you’re doing 120hz. By the way, with a 12bit output the colors are just 10bit, it is only the output that communicates 12bit. That’s because some TVs respond better to 12bit 4:2:2 than to 10bit 4:2:2, like many LG screens. The image quality is ultimately the same. The Xbox Series X does 10 or 12bit 4:4:4 at 120hz, but on a TV you don’t see that difference as quickly, although there are situations where it may be visible with interface elements in games.
But for VRR you don’t need 40Gbit/s or 48Gbit/s at all, so your answer has nothing to do with the question. You can also have VRR at 640×480 on 256bits colors for example. Also for VRR no more bandwidth is needed than is currently the case. Rather less in some cases.
The article is a bit unclear, because they link Gbit/s with VRR, but that is just separate from each other. For example, I’m using VRR at 1440p/60hz. No problem. You do need some kind of HDMI2.1 for it, but there are TVs (such as from Philips) that don’t do 120hz, but do VRR.
Your answer should have been that VRR and bandwidth have nothing to do with each other, except they are optional within the same HDMI 2.1 spec.
[Reactie gewijzigd door fapkonijntje op 23 maart 2022 12:25]