Battlefield 2042: Update 3.1 coming soon, full patch notes | Xbox one

After the Battlefield 2042 update 3, DICE and Electronic Arts give us today information on the next update of the game which will take place tomorrow.

A new balancing approach

This is a small update that will be deployed this Thursday, December 9 and the developers specify that it will be the last of the year. After that, the teams will take a rest and return in 2022 for the preparation of Season 1 and the rest of the content planned for next year. In the meantime, here are the improvements planned for Battlefield 2042 starting tomorrow.

Update summary

  • Improved recording of bullet impact on targets.
  • Balancing dispersion and recoil.
  • New balancing of 30, 40 and 57mm ground vehicle guns to reduce their effectiveness against infantry.
  • Fixed a rare bug that could make a player invisible to the enemy.
  • Fixed several bugs related to grenades and launchers.
  • Improved menu flow for Xbox gamers to more easily access cross-play options.
  • Audio enhancement focused on clarity, distance and directional perception to improve your overall sound experience.

Battlefield 2042 Update 3.1 Patch Notes


  • Players who are not party leaders can now cancel while in a queue.
  • Xbox – Cross-play can be turned on / off in the Options menu on Xbox.
  • Filter settings are now correctly saved when refreshing the Battlefield Portal server browser.
  • Fixed equipment sometimes being empty on the spawning screen after joining a server, preventing weapon selection.
  • Improved the way the console aim assist works.
  • The Ranger’s effective combat range and health have been reduced.


  • Various changes have been made to the overall audio experience to improve clarity, distance, and directional perception.
  • Fixed the footsteps of soldiers who did not always sound good indoors.


  • Removed grenade rebound (mod) when firing at close range.
  • 40mm anti-armor grenades now correctly damage vehicles.
  • Fixed weapons not displaying the correct amount of ammo with certain magazines.
  • DXR-1 and NTW-50 (Bolt-Action Rifles) reload speed animation accelerated by 0.2 seconds.
  • Adjusted the dispersion values ​​of most weapons. Dispersion now decreases faster when shooting piecemeal or taking short bursts.
  • Adjusted the dispersion increase for most weapons. It now takes a little longer for weapons to lose accuracy in long bursts.
  • Adjustment of the recoil values ​​to avoid too strong jerks (AK24, LCMG, PKP-BP, SFAR-M GL and PP-29).
  • Improved guessing accuracy for all submachine guns to better stand out from other automatic weapon archetypes.
  • Reduced dispersion and recoil of SMGs to improve performance during prolonged fire.
  • Improved recoil control for all weapons, especially automatic weapons.
  • Increased damage and effectiveness of the MCS-880 at close range (buckshot and darts).
  • Fixed a bug where the SFAR-M GL and K30 projectiles were fired below the target location.


  • Fixed vehicle weapons sometimes not dealing explosive damage on direct impact.
  • Reduced the effectiveness of the 30mm gun of land vehicles against infantry. It overheats faster, has a slightly reduced rate of fire and explosive damage, and its damage decreases faster over distance.
    • Rate of fire: 350 -> 330
    • Heat per shot: 0.13 -> 0.14
    • Heating per second: 0.5 -> 0.475
    • Explosive damage: 20 -> 18
  • LCAA Hovercraft – 40mm LPG Grenade Launcher
    • Reduced explosive damage: 55 -> 35
  • The 40mm upward-facing teleoperated system is easier to use.
  • EBAA Wildcat – Canon 57 mm
    • Removal of dispersion.
    • Munitions : 12 -> 8
    • Damage on impact: 85 -> 75
    • Explosive damage: 70 -> 35


Grenade frag

  • Fragmentation grenade detonation delay increased: 1.1s -> 1.4s after first bounce, in collision with hard surface.
  • Increased damage from frag grenades in all modes. They inflict 120 damage and ensure the elimination of armored characters.
  • Reduced the maximum number of ammunition for frag grenades and incendiary grenades: 2 -> 1 Proximity sensor
  • Reduction of the tracking radius: 30 m -> 20 m
  • Reduction of operating time: 30 s -> 14 s
  • Reduction in the number of transportable and deployable proximity sensors: 2 -> 1

Battlefield Hazard Zone

  • Fixed an issue that caused Occupation Forces LATV4 Recon to spawn at the wrong time or not at all.


  • Kaleidoscope – Removed the capture lens from the roof. There are now two capture objectives at the bottom in Breakthrough (large) and one in Breakthrough (small).
  • Orbital – Removed the capture lens from the roof. There is now a single capture objective at the bottom in Breakthrough (large) and Breakthrough (small).
  • Hourglass – Removed the capture objective from the roof. There is now a single capture objective at the bottom in Breakthrough (large) and Breakthrough (small). Fixed an issue that caused players to spawn off the map.


  • Improved situations where you bump into objects while backing up while lying down.
  • Fixed a rare issue where players could become invisible when spawning on a destroyed vehicle.

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